﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TorchView.GameContent.Data
{
  public enum PropertyType : uint
  {
    INTEGER = 1,
    FLOAT,
    DOUBLE,
    UINTEGER,
    STRING,
    BOOL,
    INTEGER64,
    TRANSLATE,
    UNKNOWN = 0xFFFFFFFF
  }
}
